unbindall
bind mouse1 "+attack"
bind Mouse2 "+attack2"
bind "PAUSE" "pause"
bind "," "buyammo1"
bind "." "buyammo2"
bind "b" "buy"
bind "o" "optional menu"
bind "mwheeldown" "+duck"
bind mwheelup "+jump"
bind "o" "buyequip"
alias cls "wait;slot10;wait;slot10;wait;slot10;wait;slot10;slot10;wait;slot10"
alias dev0 "developer 0"
alias dev1 "developer 1"
alias ms0 "menuselect 0"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias 1X "Pammo"
alias 2X "Pammo;Pammo"
alias 3X "Pammo;Pammo;Pammo"
alias 4X "Pammo;Pammo;Pammo;Pammo"
alias 5X "Pammo;Pammo;Pammo;Pammo;Pammo"
alias 6X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
alias 7X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
alias 8X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
alias Pammo "buyammo1"
alias Sammo "buyammo2"
alias kevlar "buyequip;ms1;cls;wait"
alias helmet "buyequip;ms2;cls;wait"
alias flash "buyequip;ms3;cls;wait"
alias gren "buyequip;ms4;cls;wait"
alias smoke "buyequip;ms5;cls;wait"
alias nvision "buyequip;ms6;cls;wait"
alias defuse "buyequip;ms7;cls;wait"
alias grenade "buyequip;ms4;ms3;cls;wait"
alias 11 "buy;ms1;ms1;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls"
alias 12 "buy;ms1;ms2;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls"
alias 13 "buy;ms1;ms3;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls"
alias 14 "buy;ms1;ms4;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls"
alias 15 "buy;ms1;ms5;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls"
alias 16 "buy;ms1;ms6;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls"
alias weap_t weap_left
alias weap_left "alias weap_t weap_right;cl_righthand 1" echo Right Weapon
alias weap_right "alias weap_t weap_left;cl_righthand 0" echo Left Weapon
bind "c" "weap_t"
alias 21 "buy;ms2;ms1;4X;cls"
alias 22 "buy;ms2;ms2;4X;cls"
alias 31 "buy;ms3;ms1;4X;cls"
alias 32 "buy;ms3;ms2;4X;cls"
alias 33 "buy;ms3;ms3;2X;cls"
alias 34 "buy;ms3;ms4;8X;cls"
alias 35 "buy;ms3;ms5;8X;cls"
alias 41 "buy;ms4;ms1;3X;cls"
alias 42 "buy;ms4;ms2;3X;cls"
alias 43 "buy;ms4;ms3;3X;cls"
alias 44 "buy;ms4;ms4;3X;cls"
alias 45 "buy;ms4;ms5;3X;cls"
alias 46 "buy;ms4;ms6;3X;cls"
alias 47 "buy;ms4;ms7;3X;cls"
alias 48 "buy;ms4;ms8;3X;cls"
alias 51 "buy;ms5;ms1;7X;cls"
bind "F1" "ak47;deagle;"
bind "F2" "m4a1;deagle;"
bind "F3" "awp;deagle;"
bind "F4" "deagle;buyammo1;buyammo2"
bind "F5" "gren;flash;flash"
bind "F7" "shield;deagle;"
bind "F6" "helmet;defuse"
bind "F8" "usp;;buyammo1;buyammo2"
bind "MOUSE4" "ak47;m4a1:helmet;buyammo1;buyammo1;buyammo1"
bind "0" "slot10;alias rad0 rad1"
bind "1" "slot1;alias rad0 rad1"
bind "2" "slot2;alias rad0 rad1"
bind "3" "slot3;alias rad0 rad1"
bind "4" "slot4;alias rad0 rad1"
bind "5" "slot5;alias rad0 rad1"
bind "6" "slot6;alias rad0 rad1"
bind "7" "slot7;alias rad0 rad1"
bind "8" "slot8;alias rad0 rad1"
bind "9" "slot9;alias rad0 rad1"
// --------------- | Prostii Script | ---------------
alias zmc "+attack;wait;-attack;wait;wait;wait;wait;wait;wait;wait"
alias +z "zmc;wait;zmc;wait;zmc;wait"
alias -z "-attack"
// --------------- | Reload Script | -----------------
bind "r" "+rl"
alias "+rl" "+reload"
alias "-rl" "-reload"
// --------------- | Weapons Script | ---------------
bind "g" "drop"
bind "5" "bomba"
bind "4" "grenada"
bind "3" "cutit"
bind "2" "pistol"
bind "1" "arma"
alias arma "slot1"
alias cutit "slot3"
alias pistol "slot2"
alias bomba "slot5"
alias grenada "slot4"
// --------------- | Defusing Bomb Script | ---------------
alias +defuse "+use"
alias -defuse "-use"
bind e "+defuse"
// --------------- | Movement Script | ---------------
bind "w" "+forward;Sammo;Pammo"
bind "s" "+back;Sammo;Pammo"
bind "a" "+moveleft;Sammo;Pammo"
bind "d" "+moveright;Sammo;Pammo"
bind "shift" "+speed"
bind "ctrl" "+duck"
alias +] "+jump;wait;+duck"
alias -] "-jump;wait;-duck"
bind "space" +]
gl_flipmatrix 1
// --------------- | Sound Adjust Script | ---------------
alias vol0 "volume 0.0; developer 1; echo -MUTE- 0% (__________) ; developer 0; alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% (*_________); developer 0; alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% (_*________); developer 0; alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% (__*_______); developer 0; alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% (___*______); developer 0; alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% (____*_____); developer 0; alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% (_____*____); developer 0; alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% (______*___); developer 0; alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% (_______*__); developer 0; alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% (________*_); developer 0; alias volup vol10; alias voldown vol8"
alias vol10 "volume 1.0; developer 1; echo Volume MAX (_________*) Imi place tareee! Smile; developer 0; alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo NO HIGHER VOLUME; developer 0"
alias volup "vol6"
alias voldown "vol1"
bind "" "volup"
bind "" "voldown"
// --------------- | Weapon Hand Script | ---------------
alias weap_t weap_left
alias weap_left "alias weap_t weap_right;cl_righthand 1" echo Right Weapon
alias weap_right "alias weap_t weap_left;cl_righthand 0" echo Left Weapon
bind "c" "weap_t"
// --------------- | Draw Gun Script | ---------------
bind "'" "gunoff"
alias "gunoff" "echoon;echo -Gun off screen-;echooff;r_drawviewmodel 0;bind f9 gunon"
alias "gunon" "echoon;echo -Gun on screen- ;echooff;r_drawviewmodel 1;bind f9 gunoff"
// --------------- | Slots | ---------------
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
// --------------- | Miscellanea | ---------------
bind "m" "chooseteam"
bind "n" "nightvision"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "t" "impulse 201"
bind "tab" "+showscores"
bind "`" "toggleconsole"
bind "q" "lastinv"
bind "h" "+commandmenu"
bind "ESCAPE" "cancelselect"
bind "pause" "pause"
alias "echoon" "developer 1"
alias "echooff" "developer 0"
// --------------- | Team Messages,Radio&Taunts | ---------------
bind "ins" "say_team ;radio3;ms1;cls"
bind "del" "say_team ;radio3;ms8;cls"
bind "end" "say_team ;radio1;ms1;cls"
bind "home" "say_team ;radio1;ms6;cls"
// --------------- | Mouse Sensitvity | ---------------
sensitivity "1.o" // sensitivity pentru arme normale
zoom_sensitivity_ratio "1.3" // sensitivity pentru awp/aug/sig zoom
// --------------- | Name Settings | ---------------
name "Dj Uimitale"
// --------------- | cl_settings | ---------------
rate ""
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "8"
brightness "8"
cd_fps "0"
cl_updaterate "25"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "999 999 999"
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_allowdownload "1" // no download
cl_allowupload "1" // no uploads
cl_backspeed "12000"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_crosshair_size "Small"
cl_dynamiccrosshair "1"
cl_sidespeed "12000"
cl_forwardspeed "12000"
cl_idealpitchscale "0.8"
cl_shadows "1"
cl_minmodels "1"
cl_gaitestimation "1.000000"
cl_himodels "1"
cl_observercrosshair "1" // crosshair for HLTV in eye
cl_pitchdown "89"
cl_pitchup "89"
cl_pitchspeed "12000"
cl_rate "19999.666"
cl_showfps "1" // shows FPS
cl_solid_players "1"
cl_timeout "99999"
cl_bobcycle "1.0"
cl_bob "0.00"
cl_bobup "0.5"
cl_lw "1"
cl_lc "1"
cl_weather "0"
// --------------- | gl_settings | ---------------
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0.000000"
gl_lightholes "0"
gl_max_size "512"
gl_monolights "0"
gl_overbright "0"
gl_palette_tex "0"
gl_picmip "0" // quality of textures , 0=best , 5=worst
gl_playermip "1000.00000"
gl_polyoffset "0.1"
gl_round_down "6.000000"
gl_spriteblend "0" // more blood,better contrast
gl_wateramp "0"
gl_ztrick "1"
gl_fog "1"
// --------------- | r_settings | ---------------
r_decals "10"
r_drawviewmodel "1" // weapon model on(1)/off(0)
r_dynamic "0"
r_mirroralpha "0"
r_mmx "1"
r_bmodelhighfrac "5"
r_traceglow "0"
r_norefresh "0"
r_detailtextures "0"
// --------------- | s_settings | ---------------
s_automax_distance "30"
s_a3d "0.0"
s_automin_distance "2"
s_bloat "2"
s_doppler "0.0"
s_distance "60"
s_eax "0.000000" // EAX on(1)/off(0)
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_reflect "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
s_verbwet "0.25"
// -------------- | HL Voice | ---------------
voice_enable "1" // HL Voice on(1)/off(0)
voice_modenable "1"
voice_scale "0.85"
voice_dsound "1"
voice_forcemicrecord "1"
// --------------- | m_settings | ---------------
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022" // reverse mouse off(+)/on(-)
m_filter "1.3" // m_filter for smooth mouse
// --------------- | Other Settings | ---------------
_snd_mixahead "0.1"
+mlook
brightness "8"
con_color "255 180 30" // blue color console
console "1"
crosshair "1.000000"
developer "0"
fastsprites "1"
fps_max "101" // maximum of fps = 100
fps_modem "0"
gamma "3"
graphheight "90"
hisound "1"
hpk_maxsize "4" // high quality sound
hud_centerid "1"
hud_fastswitch "1"
hud_capturemouse "1"
hud_saytext_internal "1"
hud_takesshots "0"
hud_draw "1"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
lookspring "0.000000"
lookstrafe "0.000000"
joystick "0"
loadas8bit "0.000000"
max_shells "0" // no shells for weapons
max_smokepuffs "0" // no puffs for weapons
mp_decals "300"
mp_limitteams "20"
mp_autoteambalance "0"
net_graphpos "2"
net_graph "3"
net_graphwidth "140"
net_scale "5"
scr_conspeed "9999"
snd_noextraupdate "1"
viewsize "120.000000"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
sv_aim "0"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
setinfo "_vgui_menus" "0"
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
+mlook
// --------------- | set_info | ---------------
setinfo _model ""
setinfo model ""
setinfo rate ""
setinfo _rate ""
setinfo _vgui_menus "0"
setinfo vgui_menu "1"
//--------------ALIAS--------------
alias ff1 "admin_friendlyfire 1"
alias ff0 "admin_friendlyfire 0"
alias fr1 "admin_rcon mp_freezetime 7"
alias fr0 "admin_rcon mp_freezetime 0"
alias rt0 "admin_rcon mp_roundtime 1.75"
alias rt1 "admin_rcon mp_roundtime 9"
alias rr "admin_restart 1"
alias qt "admin_execteam 1 quit"
alias qct "admin_execteam 2 quit"
alias c4 "admin_rcon mp_c4timer 35"
alias buyt0 "admin_rcon mp_buytime 0.15"
alias buyt1 "admin_rcon mp_buytime 999"
alias s1 "admin_rcon mp_startmoney 16000"
alias s0 "admin_rcon mp_startmoney 800"
alias hl1 "admin_rcon admin_highlander 1"
alias hl0 "admin_rcon admin_highlander 0"
alias who "admin_who"
alias list "admin_userlist"
alias imm1 "admin_rcon admin_ignore_immunity 1"
alias imm0 "admin_rcon admin_ignore_immunity 0"
//---------------END------------------
alias dust "admin_map de_dust;changelevel de_dust"
alias dust2 "admin_map de_dust2;changelevel de_dust2"
alias inferno "admin_map de_inferno;changelevel de_inferno"
alias cbble "admin_map de_cbble;changelevel de_cbble"
alias train "admin_map de_train;changelevel de_train"
alias aztec "admin_map de_aztec;changelevel de_aztec"
alias nuke "admin_map de_nuke;changelevel de_aztec"
alias inferno "admin_map de_inferno;changelevel de_aztec"
//----------------------WAR SCRIPT--------------------------
// map start
alias war "c4;buyt0;w4;rt0;w4;s0;w4;fr1;ff1;rr"
alias lame "admin_restart 1; wait1s; admin_say Prepare for KNIFE ROUND; wait1s; admin_say Teams get ready to start; wait1s; admin_say GL and HF both teams;admin_restart 5; wait5s;wait1s;lame1"
alias rrlive "admin_restart 1; wait1s; admin_say 1st RESTART; wait1s; admin_say Teams get ready to start; admin_restart 1; wait1s; admin_say 2nd RESTART; wait1s; admin_restart 5; wait5s; admin_say The Game iz ON;wait4;tt"
alias warm "buyt1;s1;w4;ff0;w4;fr0;w4;rr"
// Wait aliases
alias w "wait"
alias w2 "w;w"
alias w3 "w2;w"
alias w4 "w2;w2"
alias w5 "w;w;w;w;w"
alias w6 "w3;w3"
alias w7 "w;w;w;w;w;w;w"
alias w8 "w4;w4"
alias w9 "w3;w3;w3"
alias w10 "w5;w5"
alias w16 "w8; w8"
alias w32 "w16; w16"
alias w64 "w32;w32"
alias wait1s "wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0"
alias wait3s "wait1s; wait1s; wait1s"
alias wait5s "wait1s; wait1s; wait1s; wait1s; wait1s"
//===========================war3ft===========================
bind f "ultimate;wcteleport"
bind - "shopmenu"
bind = "shopmenu2"
bind p "rings"
bind x "ability"
bind j "amxmodmenu"
bind ] "changerace"
// crouch jump
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
//=================grenade throw====================
alias hegren "buy; menuselect 8; menuselect 4"
alias +buythro "hegren; wait; weapon_hegrenade; wait; wait; +attack"
alias -buythro "-attack"
bind v "+buythro"
//==================END=====================
clear
echo --=[ Dj Uimitale activated]=--
play vox/activated
DOwnload de aici:
CFG